November 6, 2026

Inside Studio: recreate the scene your model fails in

Describe the problem your model has. Studio proposes the scene and the variations, renders it thousands of ways, and labels every frame exactly.

Inside Studio: recreate the scene your model fails in

Studio is Physicl's first app. Researchers describe the problem their model has. Studio proposes a matching scene from a library of 10,000 environments and 100,000 underlying assets built from real 3D geometry, suggests the variations that cover it, and renders images and video with exact ground truth on every frame: depth, surface normals, segmentation, boxes and camera pose.

Today we announced our seed round and launched Studio. This post covers how it works, what makes the data trustworthy, and how teams use it.

Studio is in beta, opening to research teams in waves.
Free during the beta. Labs, universities and companies building vision, world-model and robotics models.
Request access →

The problem

Physical AI models do well on the conditions they have seen and break on the ones they have not: low sun across a counter, an object half hidden behind clutter, a camera a few centimetres lower than in training. Those cases are rare by definition, so capturing sufficient real-world data at sufficient scale is nearly impossible.

Collecting more footage does not fix it. You cannot schedule the rare case, you cannot repeat it with one thing changed, and you cannot label it exactly. Teams end up knowing where their model fails without any way to get the data that would fix it.

How it works

1. Describe the problem. Start from what goes wrong, in plain words, the way you would explain it to a colleague:

Example in Studio
Our grasping model misses the mug when it is partly hidden behind other objects on a kitchen counter, and it gets worse in evening light.

2. Studio proposes the scene and the variations. It picks a matching kitchen from the library and places the objects physically: everything rests on a surface that can hold it, nothing intersects, walkways stay clear. It then suggests what to vary to cover the problem: time of day, how much of the mug is hidden, which objects sit around it, camera height.

3. Adjust what changes and what stays fixed. In the interface, you keep, drop or tune each variation and its range. You also lock what must not move, such as the camera path, so any difference between two clips comes from the conditions you chose.

4. Render and export. Studio renders images or video with every ground truth layer you selected, and records the conditions behind each frame: time of day, which objects moved, how much of the mug is hidden.

The picture and its ground truth come out of the same render.

What makes the data trustworthy

Labels by construction. Depth, normals, masks and boxes are computed from the 3D scene that produced the image, not predicted by a model or drawn by an annotator. There is no labeling error to inherit, thin and half-hidden objects get pixel-exact masks, and the labels stay right when the light drops.

Physical grounding. Every scene is built from real geometry with known materials, and rendered with physically based light. Objects sit where they physically could, at real-world scale, so what a model learns about size, distance and occlusion holds up outside the render.

Controlled variation. Each condition is a parameter, not an accident of capture, so you decide exactly what changes from one image to the next.

OutputOn every frame
Image or videoRGB render, up to 1920x1080
GeometryDepth and surface normals
ObjectsInstance and class segmentation, 2D boxes with class and instance ID
CameraPose for every frame
SceneLight, layout, object list and any metadata your pipeline needs
The same layers from every scene in the library, so a warehouse and a nursery read the same way in your pipeline.

How it compares

Each existing way of getting training data trades something away. Studio is built to keep realism, exact labels and control at the same time.

Realistic scenesExact labelsRepeatable, one change at a time
Real-world captureYesNo, labeled by hand or by modelsNo
Procedural randomizationOften not, by designYesYes
Generative image and video modelsOftenNo, inferred after the factLimited
StudioYes, real 3D, physically based lightYes, from the sceneYes
Real data stays essential. Studio adds the rare cases real data cannot supply in volume, with labels you can trust.

Change one thing, or everything

Light and time of day, objects, clutter, materials, camera height and path. Vary a single axis, or vary all of them to cover the long tail at once.

One room, sixteen versions, one camera path.

How teams use it

Target the rare edge case
Add the condition your model gets wrong, at a ratio you control, alongside your real data. You add the rare case without drowning the rest of the distribution.
Pretrain on consistent geometry
Give world models multi-view video where depth, camera pose and objects agree on every frame, so they learn geometry that holds as the camera moves.

A library that grows every day

10,000 environments and 100,000 underlying assets, from homes to warehouses, hospitals and construction sites. Every Studio user works with all of it.

What comes next

Studio starts with images and video because that is where most teams feel the gap today, and a lot more is coming. The aim doesn't change: much better models, from the first training run to the rarest case. Our announcement covers the bigger picture.

Built with the people who use it

Studio changes every week. New scenes land in the library every day, and the controls, layers and export formats grow with what teams ask for. If you test Studio, tell us where it falls short: that feedback helps decide what we build next.

Studio is in beta, opening to research teams in waves.
Free during the beta. Labs, universities and companies building vision, world-model and robotics models.
Request access →

FAQ

What does Studio output?
Images and videos, with ground truth on every frame: depth, surface normals, segmentation, boxes, camera pose and any metadata your pipeline needs.
How is this different from domain randomization?
Randomization makes scenes varied by making them less realistic. Studio varies real 3D scenes inside physical limits, so the data stays realistic and each condition can be changed on purpose.
Do I need 3D skills?
No. You describe the problem in words, Studio proposes the scene and the variations, and you adjust them in the interface.
Which scenes are available?
10,000 environments and 100,000 underlying assets, indoor and industrial, and the library grows every day.
Who is it for?
Computer vision, world model and robotics teams who need data for the situations their models get wrong.
How do I get access?
Request access at physicl.ai/studio. We're letting research teams in a few at a time during the beta, and it's free while it lasts.